Showing posts with label paralleluniverse. Show all posts
Showing posts with label paralleluniverse. Show all posts

Tuesday, September 29, 2009

Attain A Higher Level


HIGHER BEACON LEVEL BREAKTHROUGH


Working with Levels 10-12 has proven
very productive with the application

of the Zen Flute along with earlier
induction techniques.


I am releasing Level 9 to those who
have completed 1-8. Integration testing

has become redundant with the release
of SoundWave Integration 1A,
which
forms the new intermediate test station,
which is Level 9, now
available to
those who have completed the first
8 levels of PuPs.


Level 10 utilizes SoundWave Integration
and Dominant Waveform Guidance
with
the protection of the Black Tourmaline
Demon Filters in the
SuperBeacon. It
is very exciting and has shown itself
to be a powerful ally
when we delve
into the strange and unusual parallel
worlds far beyond the
simple parallel
worlds into which we range through
dreaming and psychic
voyaging with the
Beacon and verbal inductions.


Level 11 provides some thrills as we
get further out into more adventurous

zones where entirely alien landscapes
and physical laws are dominant. Here

one can obtain voyaging skills undreamt
of and unguessed at, in our limited

scope reality spectrum we call "Earth"
and its ordinary Flat Line Parallel

Worlds within which we have so far
confined our explorations.


Level 12 is our first venture into
somewhat Higher Realms in which we

experience the explosive nature of
forces beyond our small universe with
its
membrane contained domains and
energy fields. This first excursion
beyond
the realm of physical laws is
one of many which lead to domains far
outside
the scope of science and reason.

Level 13 is yet to be explored. I
am currently working on this stage
and will
hopefully have the level
released sometime in the next month
or two. It
deals with Interconnected
Dimensions and Lateral Transitions,
which must
be covered before Level 14's
voyages into Simple-Connected Double
Helix
Formations, and once again utilizes
SoundWave Guidance.


Level 14 will explore Double Helix
Parallel Worlds in Complex-Connected

Chain Formations.

Level 15 will utilize SoundWave
Guidance to help voyagers traverse
the
Complex-Connected Warps of Parker
Spirals modified by the Zeeman
Effect
in Parallel World Combinant and
Re-Combinant Helical Electro-
Magnetic
Fields, some contained within boundaries
and some entirely
unboundaried
"Wild Domains" with complex variables
and rapid changes in
field and effects.

Level 16 will be directed at contacting
PuPs at Higher Levels of Being,
existing
in "Wild Domains" and Unified Fields
different from our laws of
physics.
It is currently under development
pending some safety issues
beyond
the scope of Black Tourmaline Traps.

Saturday, August 1, 2009

Be There Then


OPERATING IN A PARALLEL WORLD


Have you ever actually tried the New
Age imperative, "Be Here Now"
and
failed? The reason you failed is
because you are already Here
Now.
There's no way to get Here from
Here.


Actually the real trick is to Be
There Then...to operate and live

successfully in another world...
unless you prefer the level of

violence and treachery here in this
one, in which case, you need not

ever perfect the skills necessary
to Be There Then.


If on the other hand, you'd like to
learn how to Be There Then,
you'll
need to develop certain very definite
skills, and one way to
learn them is
to utilize a specific class of videogame.


The videogames we play and recommend
lend themselves to the
methodology
of reaching into an entirely different
dimension and
operating a character
there from here by a system of remote
control.


Operating a character in a different
dimension or world is not an
easy
task, and it is hard to realize that
the world in which the
character
resides is very real to that character
if not to you at
first.

Eventually you come to cognite on
the fact that when you operate a

character in another world, whether
virtual or actual in your
estimation,
you are doing something very real and
that there are
consequences that are
very real in the target world.



Some of those consequences will
certainly reflect the situation in

your present Home Universe, and some
of the effects of that other
world
will certainly reach you regardless
of where you think you
live.

In much the same way that you can
learn to drive a car or fly a plane

using simulation gear, you can learn
to operate in other worlds using

a variety of virtual simulation
worlds such as Team Fortress 2 and

Diablo 2. In our GODD environments,
the simulation is even closer to

the actuality you will experience
as you traverse space and time and

learn to voyage through the veils
and boundaries of this space-time

continuum we call "our universe".

Learning to remote operate a
character in a different world or

environment can help you to overcome
your natural reluctance to lose

the slim margin of control you are
convinced you have over your
present environment.

Notice that I did not say you had
actual control, but most folks are

convinced that they do exert some
control over their lives until

something happens to open their eyes
to the fact that they don't now
and
never did have control over themselves
or their lives.


While control is not the issue, it
is the primary force that keeps
you
imprisoned in the Home Dimension,
and it is a result of the
enforcement
of the Beta-Brain, which was imposed
upon you shortly
after you took rebirth
in the universe you call Home.


Learning to operate in other worlds
opens many doors of perception

and shows you that it is possible to
live in other, quite different,
realities and survive. There is no
skill more important than learning

how to operate in many worlds...and
actually many worlds at once!!!


Another way of learning this is to
play our new TABLETOP game,
Dungeon
Party, which you can see more about
on-

www.dungeonparty.com


or, you can join us Saturdays and
Sundays on stickam.com/idhhbtv from
6:30-8:30am PST for live online
gameplay, for
more information
click here-


www.idhhb.com/official_inner_circle_workshop.html