Showing posts with label dungeonsanddragons. Show all posts
Showing posts with label dungeonsanddragons. Show all posts

Saturday, August 1, 2009

Be There Then


OPERATING IN A PARALLEL WORLD


Have you ever actually tried the New
Age imperative, "Be Here Now"
and
failed? The reason you failed is
because you are already Here
Now.
There's no way to get Here from
Here.


Actually the real trick is to Be
There Then...to operate and live

successfully in another world...
unless you prefer the level of

violence and treachery here in this
one, in which case, you need not

ever perfect the skills necessary
to Be There Then.


If on the other hand, you'd like to
learn how to Be There Then,
you'll
need to develop certain very definite
skills, and one way to
learn them is
to utilize a specific class of videogame.


The videogames we play and recommend
lend themselves to the
methodology
of reaching into an entirely different
dimension and
operating a character
there from here by a system of remote
control.


Operating a character in a different
dimension or world is not an
easy
task, and it is hard to realize that
the world in which the
character
resides is very real to that character
if not to you at
first.

Eventually you come to cognite on
the fact that when you operate a

character in another world, whether
virtual or actual in your
estimation,
you are doing something very real and
that there are
consequences that are
very real in the target world.



Some of those consequences will
certainly reflect the situation in

your present Home Universe, and some
of the effects of that other
world
will certainly reach you regardless
of where you think you
live.

In much the same way that you can
learn to drive a car or fly a plane

using simulation gear, you can learn
to operate in other worlds using

a variety of virtual simulation
worlds such as Team Fortress 2 and

Diablo 2. In our GODD environments,
the simulation is even closer to

the actuality you will experience
as you traverse space and time and

learn to voyage through the veils
and boundaries of this space-time

continuum we call "our universe".

Learning to remote operate a
character in a different world or

environment can help you to overcome
your natural reluctance to lose

the slim margin of control you are
convinced you have over your
present environment.

Notice that I did not say you had
actual control, but most folks are

convinced that they do exert some
control over their lives until

something happens to open their eyes
to the fact that they don't now
and
never did have control over themselves
or their lives.


While control is not the issue, it
is the primary force that keeps
you
imprisoned in the Home Dimension,
and it is a result of the
enforcement
of the Beta-Brain, which was imposed
upon you shortly
after you took rebirth
in the universe you call Home.


Learning to operate in other worlds
opens many doors of perception

and shows you that it is possible to
live in other, quite different,
realities and survive. There is no
skill more important than learning

how to operate in many worlds...and
actually many worlds at once!!!


Another way of learning this is to
play our new TABLETOP game,
Dungeon
Party, which you can see more about
on-

www.dungeonparty.com


or, you can join us Saturdays and
Sundays on stickam.com/idhhbtv from
6:30-8:30am PST for live online
gameplay, for
more information
click here-


www.idhhb.com/official_inner_circle_workshop.html

Thursday, July 30, 2009

Dungeon Party


FAQ

1.Where did Dungeon Party come from?

Back in 1974 my friends Gary Gygax
and Dave Arnesson got me involved
in
the game which they had developed
at school -- they were bored and
passed graph paper back and forth
during classes. Claude and I have
done
duty as DMs...Dungeon
Masters...for decades and have
written literally
thousands of maps
for it along with monster tables,
weapon tables, treasure
tables and
more. Recently, D&D evolved for us
into the game we're
introducing as
Dungeon Party.

2.Where did the name Dungeon Party come from?

Hehe, I was online and decided to
look it up. To my total surprise,
nobody
had bought the website, so
I sprang for 10 bucks and bought it,
then
brainstormed with Claude on
how to use it. Dungeon Party as a
tabletop was
the result of the
brainstorming session.

3.Why should I want to play Dungeon Party?

You shouldn't, unless you want
practice running your Parallel
World
Personas. That's what DP is
all about -- learning how to run a
character in
another universe from
the viewpoint of your Home Universe.

4.How is it played?

It's very easy to play Dungeon Party,
much easier than Dungeons &
Dragons,
which requires many very intricate
dice rolls and such. You'll
only
be using the 4-sided,
6-sided and 20-sided dice rather
than a whole set of
percentage
rolling dice. You elect a Dungeon
Master (DM) who runs the
map and
does the counter-rolls of dice.
The DM tells the party what

happened as a result, keeps track
of the party and monsters and
treasures
and weapons and such,
and basically works as a moderator
for the game.

5.How many can play?

As few as 2 players and as many
as 20 can play Dungeon Party

6.How can I get started?

Send for the DP kit which can be
ordered right here on this site.

http://www.dungeonparty.com/

It comes complete with maps, a dice
kit and everything you need to get
going.

7.What if I don't understand how to play
it or how to be a DM?

We have trainings for DMs at our
Neal Street Center in Grass Valley
and
we'll be doing online training
on Saturdays and Sundays at the ICW
on stickam.com. If you
haven't
joined the ICW Club yet, you can do
that by clicking here-

http://www.idhhb.com/official_inner_circle_workshop.html