Showing posts with label parallelworld. Show all posts
Showing posts with label parallelworld. Show all posts
Friday, August 28, 2009
The Portal
NEW BETA BLOCKER ITEM!!!
PORTAL AMMY
I was fooling around on my workbench
a few days ago, mucking about with
a variety of elements, the result of
which is my newest discovery, the
Portal Ammy.
What this does specifically:
1. It tunes you in to any nearby
Portal into some Parallel Worlds.
2. It "softens" the Portal, enabling
you to see and hear through it.
3. It sometimes makes it easier to
meld through the Portal.
4. It can also CLOSE the Portal,
making "rebirth" less probable in
certain circumstances.
5. It does not have the same effect
as the Black Diode in that it is far
more specific to softening, opening
and closing Portals.
The specific action of the Portal
Ammy is to "see" and "hear" into
alternate worlds. It would be very
useful in "haunted" houses where the
Brane skins are very transparent
already. It could be useful in
locating missing items or
possibly for psychics working with
investigators in missing persons cases.
It might also be useful for obtaining
information not available through normal
channels.
The most obvious use is in "witching"
water or gold. I have had a few people
not normally "psychic sensitives"
locate both water and gold deposits
very successfully, however, the laws
governing gold mining are now very
strict and it is no longer possible
in most cases to actually extract the
gold with all the BLM restrictions
and regulations. We found about half
an ounce in just under an hour, which
is NOT enough to justify quitting the
day job, but it is demonstrably
possible, and I intend if possible
to organize a gold-prospecting
workshop for the Thanksgiving workshop.
One other rather interesting and
amusing item; years ago, the kids
buried a small number of rather rare
silver charms somewhere in the
backyard. Using the Portal Ammy,
Barbara successfully located the
burial spot and we recovered all but
one of them. They're actually
worthless, no point putting them up
on eBay, but I found the event very
enchanting, and she now feels rather
empowered by the whole thing.
Anyhow, the Portal Ammy employs a
somewhat expensive set of elements,
but it is so important to me to get
these out there that I am making it
available for the same price as a
Black Diode and no, you can't switch
a Black Diode for this -- I have to
put the money for this item out of
pocket.
One more item:
The fastest way to get these out
there is to give them as presents
this Christmas Season. I'll be
pricing the introductory ammy as
close to the bone as I can in order
to make this possible for everyone.
There isn't any faster or easier way
to get these into people's hands than
to have them wear them and experience
what they are and what can be done
with their help.
gorby
for more information go to-
http://yoyodyneindustries.com/portalamulet.html
Thursday, July 30, 2009
Dungeon Party
FAQ
1.Where did Dungeon Party come from?
Back in 1974 my friends Gary Gygax
and Dave Arnesson got me involved
in the game which they had developed
at school -- they were bored and
passed graph paper back and forth
during classes. Claude and I have
done duty as DMs...Dungeon
Masters...for decades and have
written literally thousands of maps
for it along with monster tables,
weapon tables, treasure tables and
more. Recently, D&D evolved for us
into the game we're introducing as
Dungeon Party.
2.Where did the name Dungeon Party come from?
Hehe, I was online and decided to
look it up. To my total surprise,
nobody had bought the website, so
I sprang for 10 bucks and bought it,
then brainstormed with Claude on
how to use it. Dungeon Party as a
tabletop was the result of the
brainstorming session.
3.Why should I want to play Dungeon Party?
You shouldn't, unless you want
practice running your Parallel
World Personas. That's what DP is
all about -- learning how to run a
character in another universe from
the viewpoint of your Home Universe.
4.How is it played?
It's very easy to play Dungeon Party,
much easier than Dungeons & Dragons,
which requires many very intricate
dice rolls and such. You'll
only be using the 4-sided,
6-sided and 20-sided dice rather
than a whole set of percentage
rolling dice. You elect a Dungeon
Master (DM) who runs the map and
does the counter-rolls of dice.
The DM tells the party what
happened as a result, keeps track
of the party and monsters and
treasures and weapons and such,
and basically works as a moderator
for the game.
5.How many can play?
As few as 2 players and as many
as 20 can play Dungeon Party
6.How can I get started?
Send for the DP kit which can be
ordered right here on this site.
http://www.dungeonparty.com/
It comes complete with maps, a dice
kit and everything you need to get
going.
7.What if I don't understand how to play
it or how to be a DM?
We have trainings for DMs at our
Neal Street Center in Grass Valley
and we'll be doing online training
on Saturdays and Sundays at the ICW
on stickam.com. If you haven't
joined the ICW Club yet, you can do
that by clicking here-
http://www.idhhb.com/official_inner_circle_workshop.html
Sunday, June 28, 2009
Virtual Shapeshifting Is Real
OPERATING IN A PARALLEL WORLD
Have you ever actually tried the New Age
imperative,"Be Here Now" and failed? The
reason you failed is because you are
already Here Now. There's no way to
get Here from Here.
Actually the real trick is to Be There
Then...to operate and live successfully
in another world...unless you prefer the
level of violence and treachery here in
this one, in which case, you need
not ever perfect the skills necessary to
Be There Then.
If on the other hand, you'd like to learn
how to Be There Then, you'll need to develop
certain very definite skills, and one way to
learn them is to utilize a specific class of
videogame.
The videogames we play and recommend lend
themselves to the methodology of reaching
into an entirely different dimension and
operating a character there from here by
a system of remote control.
Operating a character in a different dimension
or world is not an easy task,and it is hard
to realize that the world in which the
character resides is very real to that
character if not to you at first.
Eventually you come to cognite on the fact
that when you operate a character in another
world,whether virtual or actual in your
estimation, you are doing something very real
and that there are consequences that are very
real in the target world.
Some of those consequences will certainly
reflect the situation in your present Home
Universe, and some of the effects of that
other world will certainly reach you regardless
of where you think you live.
In much the same way that you can learn to
drive a car or fly a plane using simulation
gear, you can learn to operate in other worlds
using a variety of virtual simulation worlds
such as Team Fortress 2 and Diablo 2. In our
GODD environments, the simulation is even closer
to the actuality you will experience
as you traverse space and time and learn to
voyage through the veils and boundaries of
this space-time continuum we call "our universe".
Learning to remote operate a character in a
different world or environment can help you
to overcome your natural reluctance to lose
the slim margin of control you are convinced
you have over your present environment.
Notice that I did not say you had actual control,
but most folks are convinced that they do exert
some control over their lives until something
happens to open their eyes to the fact that they
don't now and never did have control over
themselves or their lives.
While control is not the issue, it is the
primary force that keeps you imprisoned in
the Home Dimension, and it is a result of the
enforcement of the Beta-Brain, which was
imposed upon you shortly after you took
rebirth in the universe you call Home.
Learning to operate in other worlds opens
many doors of perception and shows you that
it is possible to live in other, quite different,
realities and survive. There is no skill more
important than learning how to operate in many
worlds...and actually many worlds at once!!!
Another way of learning this is to play our
new TABLETOP game, Dungeon Party, which you
can see more about on www.dungeonparty.com --
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