Death has never been so much fun! BardoTown DeathRun is the latest PC Video game by Gorebagg the Lost and the GODD Development Team. Years in the making, it is based on his best selling book The American Book of The Dead.
Dragons vs Unicorns - the latest Godd Games release is a standalone map. It features NO FIREARMS -- fast-paced action, first or third person perspective with magical flamers -- Dragons and Unicorns battle a medieval setting for each other's flags. A must-see for kids and adults alike. A very sweet game released just in time for X-Mas fun.
GHOSTHUNTER is an action-packed, first-or-third person shooter. The player progresses from unranked noob to novice to neophyte to skilled to adept to master as she or he moves through the game. Points are awarded for killing monsters, bosses, opening chests, etc. They are taken away when the monsters hit you, when you buy ammo or take another minute of time. Beginning players may well end with a negative score. You have to be fast, accurate, dexterous and sparing with your ammo to achieve a high score. After some practice you should be able to get through the game in 15—25 minutes or so. The game has no save function, a feature shared by all of the Godd Games so far. You have to start from the beginning each time and play through completely in order to finish a game. At first the game seems repetitive. Upon further examination, however, more subtleties are revealed. Though the layout remains the same for each level, save the last, the monsters appear in different combinations in the chambers and corridors. Thus, higher levels become more difficult as more monsters are added along with the timing of their appearances. Sometimes you think you’ve cleared an area only to find yourself being attacked by more monsters that appear from unexpected quarters. The game is well-paced and engrossing. It achieves the author’s stated aim of raising attention and presence on the part of the player and will stand repeated playing. I recommend it highly to all voyagers everywhere.
Enter the world of FartBomb and fight your way to freedom from invading Aliens with the power of, yes, you guessed it! Farts! A non-violent, hilarious game...perfect for all ages...download this game now @ www.goddgames.com/fartbomb.html
Dragon 3D the new tournament pc video game from GoddGames is here! This game is fast, very fast with direct controls, no "pause" or setups, just straight skills.
hi all...Tesla is now available to purchase on cd...here's what folks are saying-
"Awesome game! Simply complete and addictive. It reminds me of the old Duke Nukem 3D, only better of course." -- Gustavo, Portugal
"Just wanted to say "Thank-you!" to EJ and gang for the wonderful new game and work-tool, Tesla. It plays well on the one-year-old iMac I just acquired, and finally I am able to enter into the GODD worlds." -- Rick, Canada
go here to get you copy- www.goddgames.com/teslagamecd.html
From the madcap brain of the Legendary Gorebagg comes TESLA -- designed with your mind in mind... The quest is complex and difficult. You have been selected to recover the stolen parts of the Spooky Tesla Spirit Radio, scattered throughout the Palace of Cthulug the Thoroughly Despicable. The various parts of the Spooky Tesla Spirit Radio must be gathered and brought to the Secret Chambers of Cthulug, so that the world-famous Canadian Scientist and Hoover Repairman MrFixitRick, together with his friends and lab companions Gorebagg -- noted mad scientist from the 37th century -- and Kru-Ruk, famous Quantum Mechanic and inventor of the Quantum Monkey Wrench, can activate the Spooky Tesla Spirit Radio, enabling it to receive the vital message coming from Electrical Scientist and All-Around Fun Guy Nicola Tesla, who now resides in Parallel Universe L315a, thus saving our Home Universe from Total Annihilation by Cthulug and his evil minions, destroying forever the Thoroughly Rotten League of Very Evil Beings... unless there happens to be a sequel ....
download TESLA now for a special introductory price of $6.95 @
Under psychic attack? Ghosts in your room at night? Troubled Spirits walking your hallway? Paranormal Activity in your kitchen? Spooky Spirit Manifestations bothering your guests and upsetting your kids?
CREEP OUT NO MORE!
At last the Ultimate in Paranormal Protection!!! Place the PROTECTOR anywhere in the home, carry it with you everywhere! Developed by E.J. Gold for the professional psychic investigator, private home & personal use.
The TOROID PROTECTOR is the Ultimate in Ghost-Chasers and Spooky Paranormal Activity Dispels!Great for the Paranormal Investigator and Ghost Busting Pros!!!
Pocket-Size Protector Range = 16 feet radius $125 Wearable Protector Range = 16 feet radius $125 Super Protector Range = 1/4 mile radius!!! $225
6. Can play ANY song from rock to opera with 3 chords.
7. No stress, no pressure, just fun.
8. You learn to tune and restring a guitar.
9. You will learn several easy good-sounding strums.
10. Folk singing a total breeze with this method.
You MUST bring a guitar to class -- there are no "loaners" available. Students are advised to buy or rent a nylon-string folk or classical guitar, not a steel string guitar. A really good-sounding easy-to-play classical guitar is available from Foggy Mountain Music on Main Street in Grass Valley at under $100. A soft "gig" bag is acceptable, and they are also available there at very low cost. Their classical guitar has a beautiful tone and keeps its tuning very well with machine screw pegs.
Snoopy was in terrible pain for the past few years. This week was her absolute worst, a nightmare of pain for her, with the left rear leg almost useless, her ability to make the stairs to the barn for biscuits was virtually gone by yesterday. She lay quietly in the back of the house throughout the night, and at 3 a.m., she was gone, passing gently into the Long Sleep.
Her last message was, "Thanks for all the biscuits! See you in L315a!!!"
Readings for Snoopy were performed within minutes of her passing, and she's very thankful to be out of pain.
I had gotten up, uncharacteristically early, 11 pm -- and worked on the smartphone orb, ZombieJamboree while she lay resting, preparing to pass. Once done the orb will carry a Snoopy character somewhere within it.
The orb is not yet complete...there are a few more levels to construct, but it is essentially looking as it will look when it gets massaged into the iPhone and G2 apps hopefully in a few days, in time for a christmas release.
Snoopy was wagging her tail at the end, and was well-tended in her last hours. She hopes for you that when your time comes, you will have as easy and gentle a passing as was hers.
Set in a very unclear time period high up in a secret mountaintop retreat somewhere on Planet Earth, Captain Video & His Video Rangers were live broadcasts of the adventures of this brave group of space police. Their uniforms were generally suit & tie with a football helmet, insignia glued on rather clumsily. The total budget per show ranged somewhere around $25- $100.
Captain Video's sidekick was a youngish fellow known only as The Video Ranger. Captain Video's boss was the Commissioner of Public Safety, whose jurisdiction involved the western sector of the Miky Way Galaxy.
Captain Video was DuMont Television's entry into video broadcasts, starting in 1949, only two years after the first public tv sets were offered on sale. Television sets numbered in the hundreds at this time.
Tobor -- robot backwards -- was a featured character on the show, and was definitely the first televised robot on public channels anywhere.
The show was broadcast live from the Dumont Studio in the Wanamaker Department Store building which was on the way home from school for me when we lived in Stuyvesant Town, so naturally I stopped in after school and sat in the kids' section behind the enormous early tv cameras.
Captain Video was as popular with all ages of viewers, as was I Spy, Get Smart, Wild Wild West and Man From U.N.C.L.E during the heyday of the spy shows in the 1960s.
The show was so popular with adults that it ran in Prime Time from 7:00 PM to 7:30PM on the Dumont Network, at what is now news time.
The size of the budget is only apparent when you note that the curtain separating the cockpit from the rest of the ship was at first only a shower curtain from the housewares department in the Wanamaker store; the football helmet space gear was from the sporting goods department, and many of the props were borrowed from Wanamaker's and then returned at the end of the show.
Captain Video's live adventures were limited during the first three years to about 20 minutes; Ranger Rogers would introduce Captain Video's "undercover agents" and then show a typical Republic serial featuring cowboys and such.
Dr. Pauli was Captain Video's Moriarty -- he was an insane and malevolent evil inventor whose inventions always resembled something you might find in a large retail department store such as Wanamaker's. Sometimes they'd take suggestions from us kids about what to use for Dr. Pauli's latest invention. I saw several hundred broadcasts and the prop director was always appreciative of suggestions from the Peanut Gallery (yes, I was present at live broadcasts of Howdy Doody, also, as well as Magic Cottage, Mr. I Magination, Kukla Fran & Ollie and more).
The primary spaceship that the producer settled on was a V-2 style ship called The Galaxy, since most of the writers on the show were also writers for my Dad's science fiction magazine, Galaxy, which was one of the Big 3 SF magazines of the 1950s.
Richard Coogan created the role of Captain Video, and did the broadcast for about a year and a half. When he left the show to try his hand at live theater on Broadway, his replacement was Al Hodge, who continued the role until the show's cancellation in 1955. Al was a good friend and he and his wife, who I believe was his second marriage, used to visit us for dinner with the kids, who I think were his wife's by another marriage. Another family friend, Don Hastings, played the Special Ranger throughout the show's relatively long life, six years, which was a record for pioneer tv shows along with the Milton Berle Show which aired during the same years.
Ed Norton on the Honeymooners is a character who is a big fan of Captain Video, and the show is mentioned on the Honeymooners in at least two episodes.
Station breaks were peppered with exhortations toward honor, decency and ethics, along with live commercials for various Captain Video products -- the most memorable was the pitch for the Captain Video Decoder Ring which had not only a decoder and a signal mirror, but a compass and a two way lens device that was...well, I'll let the Video Ranger tell it:
"...and hey, kids, look through this end and it's a magnifier! Look through the other end and it's a SMALLIFIER!"
I never forgot that, and we kids roared with appreciative laughter as he said that line!
Early on, there were no scripts -- everything was improvised from a general story outline, but by the year 1952 scripts were being written by my Dad's stable of Galaxy SF writers Damon Knight, James Blish, Jack Vance, Isaac Asimov, Cyril M. Kornbluth, Milt Lesser, Walter M. Miller, Jr., Robert Sheckley, M'Intosh, Evelyn E. Smith, Jerome Bixby, and one script by my Dad, Horace L. Gold, in collaboration with me, at the age of 13, my first script and collaboration with him, but not by any means the last.
Russell and Haberstroh added special effects for the show sometime in 1952 using models and 16mm film effect spots made at the Bunin Studio uptown, inserted as required by the script. Morey Bunin was famous for stop-frame animation but also did a lot of outside work. I worked for Hope and Morey Bunin on their production of Alice in Wonderland, and had the delight of also working on the set of Foodini at about that same time. Foodini was a hand-puppet who performed magic tricks.
It was about this time that I met Senor Wences, who taught me a few simple tricks of ventriloquism and how to write a ventriloquist act. He encouraged me to make my own vent doll and I did. I made a minor living at this later on in Los Angeles on Sunset Strip in the 1960s.
Only seven of the many hundreds of Captin Video shows are available today, along with 24 more in the UCLA film archives. They alone survived the destruction of the entire Dumont Film Archive in the mid-1970s, in which almost all early television shows were obliterated forever by MetroMedia, the company that inherited the film archives. I was working for MetroMedia at the time, and quit my job in the mailroom in protest to their stupid short- sighted action so reminiscent of the destruction of the Library of Alexandria but frankly, knowing those cold-hearted bottom-line bastards, I don't think they noticed a thing.
Think of the field of voyaging as a giant swiss cheese with millions upon millions of holes, some of which are straight, some twist and turn, and some turn inward upon themselves at strange and unexpected intervals. Now imagine being propelled through this massive interpenetrating web of wormholes by some gentle but compelling force -- that would be your normal mode of travel, pushed forward by a combination of hungers and fears, which we call your "Tendencies".
With the application of SoundWave forces such as the vibrational tones of mantras, prayer, chanting, Tamboura, Sitar and Zen Flute, your direction of travel can be powerfully controlled and directed to a definite and specific goal.
Each level of goal opens the pathway to a new and possibly higher endpoint and to further realms.
If each of the mis-turns and obstacles can be overcome through direct control of the Essential Self's voyage through the body of "cheese", a very powerful voyaging effect can be achieved.
Think of the Zen Flute as a very very powerful navigational tool, similar to a rudder on a ship, turning the vessel to port and starboard, full ahead and full stop, full astern and half speed.
The Zen Flute in conjunction with the SuperBeacon is the most powerful spiritual navigation device imaginable and obtainable in this universe. Used with care and caution with the proper safeguards in place such as the Black Tourmaline Demon Filters, it is an incomparable tool for spiritual voyaging.
Have you ever wanted to play guitar but didn't quite know how to get started? Now, at last, there is a way -- it's called the 3-Chord Method, and anyone can learn it in a single class. Guitar lessons generally cost around $100, but the 3-Chord Method is only $15 for a two-hour class, and you'll be able to play guitar the very first day!
EJ Gold's 3-Chord Method is presented personally by world-famous folksinger me-EJ Gold, I am a former student of Pete Seeger who has over 300 recordings to his credit.
Of course you must bring your own guitar to class. Steel-string or nylon string acoustic guitars only, please, no electrics.
Classes are on Sunday afternoons, 2PM to 4PM sharp, at BRANE-POWER MEDITATION CENTER, 127 Neal Street, Grass Valley, CA. If you'd like to attend, you MUST phone ahead, at 530-271-2239 to be invited to the class. No walk-ins will be admitted; strictly invitation-only!!! www.brane-power.com
The use of the Zen Flute to produce Pusher SoundWaves is similar to the methods used in Fluid Dynamics to direct flow and to introduce energy into a complex local field.
With the Demon Filters in place on your SuperBeacon, you are protected from the dominant effects of malevolent beings as you open up and become vulnerable during this phase of voyaging. With some training, you'll be able to defend easily against these lower but very powerful and potent nonphenomenal entities.
The Zen Flute is used exactly as a valving system in a closed-field environment, except that the field is not actually boundaried but is artificially restrained by something on the order of a magnetic bottle effect, containing the energies within a known set of coordinates.
How does it work? Imagine the SoundWaves coming out of the Zen Flute to be the hands of guides in a river, pushing your kayak through the rapids,helping you to avoid rolling over or wrapping around a rock or tree-branch.Think of the SoundWaves as "helpers" along the way as the rushing water slams you through a swiftly changing set of obstacles and dangerous collisions and drowning pools.
Now imagine yourself adrift on an endless ocean with no navigational guidance, no stars to steer by, no sun and moon to offer directional hints, no magnetic North to provide compass settings, and no wind to give you sailing power.
This is where the Zen Flute's Spirit Power comes to the rescue. Its SoundWaves gently flow and buffet your small craft to its destination, even though unseen and uncharted by you. The SoundWaves push you through the ocean of voidness, guiding your every movement and protecting you from pitfalls, traps, obstacles and deadly dangers.
At your destination, the Zen Flute wraps you in a SoundWave Protective Barrier and keeps you safe as you explore new worlds and alternate realities, contacting your Parallel World Selves and integrating them within your Essential Self Energy Field.
You can actually feel the effect of the Zen Flute's powerful SoundWave forces. Listen to TeaHouse of Tranquility while connected to the grippers of your SuperBeacon, and you will feel yourself being pushed and buffeted about. This effect is magnified by the SuperBeacon, and when applied in higher Levels, produces a remarkable voyage into Higher Dimensions.
To understand more about exactly how this works, put a garden hose into a bucket and see the effect as you move the hose end about inside the bucket. Changing the water pressure will alter the effect.
Another example of this effect can be produced in the bathtub. Place a bar of floating soap or a tub toy in the bathwater, and gently splash it with water pushed by your hand. You will note that waves develop and propel the floating item in some direction away from the hand. Then push some water from another slightly different direction. The floating item will consequently alter its course slightly or greatly.
This is very comparable to how the SoundWaves produced by the Zen Flute move the Essential Self through energy fields and across Membranes and dimensional barriers, except that the Zen Flute SoundWaves are much more controllable and more highly directional than hand-produced water waves, and that their effects are not surface-only nor are they limited to three dimensional vertices. Their effect is entirely non-trigonometric.
The amount of force is not dependent upon the force of the wind through the flute. It is controlled by a combinant variation of flow, quaver, pitch, complex waveforms and purity, achievable only with certain grades of flute such as the Modified Grenadilla and Tulipwood Zen Flutes.
The Modification Process is itself interesting and will be examined in at least one chapter of my forthcoming book on the Zen Flute.
The power of the Zen Flute to influence Spiritual Movement is another area that will be amply examined in the Zen Flute book.
Be sure to make the experiment I have outlined. Hook yourself up to a SuperBeacon or a Beacon and let yourself get driven by the force of the Zen Flute's SoundWaves for just a few minutes and you will see exactly what it can do and what its potential for interdimensional voyaging will be for you.
Working with Levels 10-12 has proven very productive with the application of the Zen Flute along with earlier induction techniques.
I am releasing Level 9 to those who have completed 1-8. Integration testing has become redundant with the release of SoundWave Integration 1A, which forms the new intermediate test station, which is Level 9, now available to those who have completed the first 8 levels of PuPs.
Level 10 utilizes SoundWave Integration and Dominant Waveform Guidance with the protection of the Black Tourmaline Demon Filters in the SuperBeacon. It is very exciting and has shown itself to be a powerful ally when we delve into the strange and unusual parallel worlds far beyond the simple parallel worlds into which we range through dreaming and psychic voyaging with the Beacon and verbal inductions.
Level 11 provides some thrills as we get further out into more adventurous zones where entirely alien landscapes and physical laws are dominant. Here one can obtain voyaging skills undreamt of and unguessed at, in our limited scope reality spectrum we call "Earth" and its ordinary Flat Line Parallel Worlds within which we have so far confined our explorations.
Level 12 is our first venture into somewhat Higher Realms in which we experience the explosive nature of forces beyond our small universe with its membrane contained domains and energy fields. This first excursion beyond the realm of physical laws is one of many which lead to domains far outside the scope of science and reason.
Level 13 is yet to be explored. I am currently working on this stage and will hopefully have the level released sometime in the next month or two. It deals with Interconnected Dimensions and Lateral Transitions, which must be covered before Level 14's voyages into Simple-Connected Double Helix Formations, and once again utilizes SoundWave Guidance.
Level 14 will explore Double Helix Parallel Worlds in Complex-Connected Chain Formations.
Level 15 will utilize SoundWave Guidance to help voyagers traverse the Complex-Connected Warps of Parker Spirals modified by the Zeeman Effect in Parallel World Combinant and Re-Combinant Helical Electro-Magnetic Fields, some contained within boundaries and some entirely unboundaried "Wild Domains" with complex variables and rapid changes in field and effects.
Level 16 will be directed at contacting PuPs at Higher Levels of Being,existing in "Wild Domains" and Unified Fields different from our laws of physics. It is currently under development pending some safety issues beyond the scope of Black Tourmaline Traps.
EJ Gold aka Gorebagg presents an evening of Zen Flute with band members Robbert Trice, Lil McGill, Jim Rodney and Claude Needham. Shape-shift and gather energy by pulling together the power from the universe, from the big bang energy field, from the still center point itself. Through breath and intention, EJ and friends gather and collect energy to be used for the benefit of all beings everywhere, come and be a part of this space. PEACE
Details:
7pm @ Nevada City Veteran’s Memorial Building 415 North Pine St. Nevada City, California Cost:$10
The recorder as a Baroque instrument is not now and never has been of interest to me. In fact the first time I had one in my hands was when I investigated the box containing a rosewood recorder that had been left to me by Morgan just before she passed.
It lay in a beautiful antique box with a shelf below and a double door on the top, probably originally intended as a tabletop jewelry box. I opened it and examined the recorder within. There was a plastic recorder in the bottom section, and a very well-made rosewood instrument in the top, which had the number "1960" stamped on each of the three parts -- I assumed this was the year it was made or the manufacturer's model number.
I could make out a name also stamped on the parts -- "von Heune". I went to the browser and googled the name. There was, indeed, a von Huene recorder company located in Brookline, Massachussetts, so Barbara and I called them that morning and spoke to Emily in customer service.
I described what I had in the box, and she asked for the serial number of the hand-made instrument. Now I understood the number on the parts, and said, "1960". She left the phone momentarily, and returned to it in a matter of less than two minutes with the information about who had purchased it back in 1987, a full thirty years before.
She told us something about the model, which is no longer made, and gave us the history. Then she said that she could not guarantee the sound of a thirty year old unplayed instrument. It might be great, it might be terrible, because an instrument like this, made of fine hardwood, should be played and cleaned and oiled regularly to keep it in good condition.
I told her that I'd never played a recorder. She said, "Can you get a sound out of it?"
I struggled it together and tooted on it a few times, then suddenly it seemed to come alive of itself, and I was playing all sorts of sounds on it, but nothing like the Baroque tootlings I remembered should come out of a recorder.
"First of all," Emily said over the phone, "the tones are very sweet and I can tell you that you have a very good instrument there. Secondly, you're playing it as if it were a Shakuhachi or Native American flute."
"Is that okay?" I asked. "I mean, will it ruin it?"
"No, no," she replied. "Lots of people play it in a wide variety of ways. Modern recorder artists aren't all Baroque music enthusiasts and there are many very avante-garde compositions for the recorder now."
I learned quite a lot about the care and feeding of a fine hardwood recorder from Emily, who studies at a conservatory near Frankfurt in Germany, where many of the very best recorders are made along with the American-made von Huene recorders which have a world-class reputation.
She also told me that I would probably appreciate the Alto recorder as the instrument of choice -- that the soprano was somewhat limited in repertoire and function, and that I might even prefer the deep tenor, and recommended that I buy a few plastic recorders to feel my way through this idea.
I bought a Yamaha alto at Foggy Mountain Music in Grass Valley that day, and went into the studio with that and Morgan's soprano von Heune rosewood instrument, and cut an album with my friend, the legendary Grammy-winning sound engineer, Oz Fritz.
Then a second album emerged, and a third, and a fourth and a fifth and sixth and seventh...
I quickly realized the potential of this instrument as a tool for transformation. It had the effect of producing a profoundly transportative sound environment and a decidedly strong and deep reaction on those who heard it both in person and on Youtube.com, where we posted a few of the cuts from the albums I'd made over the week, one album per day.
The music came easy to me. Although I'd never played the recorder, it was the same for me as the sax, transverse flute and guitar -- my Parallel Universe Personae or PuPs had helped me to instantly master it, as anyone with a Beacon could do.
I also noted a very strong healing effect and had the idea that if plastic flutes could do this, perhaps the wood flutes would have an even deeper effect. I kept in mind that the deepest secrets of natural magic held by the Druids was Tree Lore...
The upshot of all this is that I ordered on approval four fine hardwood recorders, one in pearwood, one in boxwood, one in maple and another, one which had appealed to me when I looked on their website, the Rippert model in Grenadilla, a very hard, dense darkwood.
The next day, a large package arrived, within which were the four recorders. I spent the day testing each one against the other, looking for the best total effect.
The result was that I kept all four, because it turned out that each of them had a definitely different effect, especially in the area of spirit healing.
I also noted that the breath was controlled in different ways by different woods, and that the breathing was regulated and trained even better than in the case of the plastic flutes, which were pretty good for that purpose to begin with.
The pearwood had the closest sound to the Shakuhachi and Native American flutes. The boxwood was similar in its vibrations and timbre to that of the Turkish Ney. The maple reminded me of the sound of early hardwood flutes I'd heard, and the von Huene Rippert made of Grenadilla -- that was really something! It had an otherworldy sound and was by far the most responsive.
I researched it and discovered that it is described as "the best recorder made, bar none," by several very famous recorder artists. I had to agree.
The instruments had arrived next day air. It was Thursday when they came by UPS. By the end of the day I had decided to hold an impromptu House Concert in my barn on the following night, so we made a few phone calls to friends, and Jewel and Lee went down to Sacramento to pick up 40 brand new and very comfortably padded folding chairs. I was sure we'd have at least that many guests, and we did.
We videotaped the event, which is available on DVD, and at the same time we put it over our private passworded video channel to a few friends who were unable to attend in person.
I was stunned at the reaction, although I knew we really had something there...after two and a half hours of Zen Flute music, people did not want to leave. When they finally did file out, they did so silently, as folks will do having just spent some time in meditation or Satsang.
I'm on the eve of my second Zen Flute concert, with my friend Tito Rios, who plays a terrific classical guitar and has had many concerts with his wife and performance partner, Petra.
I can now see several values to the recorder if played as a Zen Flute:
1. It helps to naturally condition and train the breath in a relatively safe way, as compared to the stringent breath training practices of certain types of spiritual practices, without the need for continual supervision.
2. The Zen Flute has a profound transportative effect on both the player and listener alike.
3. The Zen Flute can be used to demonstrate the direct personal effect of PUPs, which is the almost instant mastery of the instrument provided by contact with the Parallel Universe Personae who are able to play it through the player.
4. Zen Flute sounds are definitely a good source of spirit healing. Different woods produce different effects on a variety of physical, mental and emotional ills and may assist other healing methods such as allopathic, naturopathic, homeopathic, medicine wheel and acupuncture techniques.
5. The Zen Flute opens gateways to other dimensions and realities and makes possible a better connection to Parallel Worlds.
6. Integration and stabilization of Parallel Universe Personae are definitely enabled by listening to and playing Zen Flute as a disciplined spiritual practice.
7.The Zen Flute is fun to play, and the music produced by it is quite enjoyable.
8. Hardwood Zen Flutes are profoundly better than plastic ones, although if plastic is all that's available or affordable, they'll do the job.
9. Zen Flute music opens the space and softens the membranes, making the Beacon Practices easier. It can be used while on the Beacon or while wearing one of the stronger amulets.
That's my report so far. Stand by for more experiments and training techniques as they appear in the aethyrs!!!
I was fooling around on my workbench a few days ago, mucking about with a variety of elements, the result of which is my newest discovery, the Portal Ammy.
What this does specifically:
1. It tunes you in to any nearby Portal into some Parallel Worlds.
2. It "softens" the Portal, enabling you to see and hear through it.
3. It sometimes makes it easier to meld through the Portal.
4. It can also CLOSE the Portal, making "rebirth" less probable in certain circumstances.
5. It does not have the same effect as the Black Diode in that it is far more specific to softening, opening and closing Portals.
The specific action of the Portal Ammy is to "see" and "hear" into alternate worlds. It would be very useful in "haunted" houses where the Brane skins are very transparent already. It could be useful in locating missing items or possibly for psychics working with investigators in missing persons cases. It might also be useful for obtaining information not available through normal channels.
The most obvious use is in "witching" water or gold. I have had a few people not normally "psychic sensitives" locate both water and gold deposits very successfully, however, the laws governing gold mining are now very strict and it is no longer possible in most cases to actually extract the gold with all the BLM restrictions and regulations. We found about half an ounce in just under an hour, which is NOT enough to justify quitting the day job, but it is demonstrably possible, and I intend if possible to organize a gold-prospecting workshop for the Thanksgiving workshop.
One other rather interesting and amusing item; years ago, the kids buried a small number of rather rare silver charms somewhere in the backyard. Using the Portal Ammy, Barbara successfully located the burial spot and we recovered all but one of them. They're actually worthless, no point putting them up on eBay, but I found the event very enchanting, and she now feels rather empowered by the whole thing.
Anyhow, the Portal Ammy employs a somewhat expensive set of elements, but it is so important to me to get these out there that I am making it available for the same price as a Black Diode and no, you can't switch a Black Diode for this -- I have to put the money for this item out of pocket.
One more item:
The fastest way to get these out there is to give them as presents this Christmas Season. I'll be pricing the introductory ammy as close to the bone as I can in order to make this possible for everyone. There isn't any faster or easier way to get these into people's hands than to have them wear them and experience what they are and what can be done with their help.
BMI and ASCAP are shaking down every retail establishment including non-performance venues where musicians are no longer permitted to perform their own music for free.
They claim that they have the right to "fine" musicians who violate their prohibitions $35,000 for every single song they sing in public for free even if the musician owns the song.
In addition, the venue in which they sing must pay some $10,000 to allow musicians to come in and sing their own songs and/or folksongs in the public domain, plus royalty fees for every song they sing based on the size of the audience, even if the audience did not pay to attend and the performance is incidental to the business, that is to say, if the musician performs in a health food store, or a clothing business.
Morever, they threaten to imprison folksingers and musicians peforming their own original music, claiming the right to enact criminal law as if they were government agencies.
Not only have BMI and ASCAP wildly overstepped the boundaries of the rights of musicians, they are acting illegally. What they demand is both against civil and criminal law and is glaringly unconstitutional. It is also a violation of Taft-Hartley and many other racketeering laws of the United States.
Folksongs have long been an instrument of protest against injustice. With these new demands of BMI and ASCAP and their mafia-like shakedowns of retail businesses, their use of stoolie goons -- they hire local high school music teachers to inform on businesses who allow folksingers to come in to sing for free -- and their extortion practices, folksingers can no longer sing songs of protest against BMI and ASCAP without fear of multi-million dollar fines and possible imprisonment. Doesn't that sound a bit like some dictatorships you've heard about???
It's a violation of Free Speech and a definite Abrogation of Civil Rights, and millions of folksingers and songwriters and performers are joining in an enormous grass-roots campaign against it. If you are a musician and/or songwriter, I urge you to join the class-action suit now being organized against BMI and ASCAP.
In the meantime, I urge you to SING OUT in protest against this merciless injustice being committed by organizations who have single-handedly destroyed the grassroots music and musicians of this once-free nation.
I have written a number of original folksongs. They are copyright-free and performance royalty free. I urge you to write your own protest songs and encourage other musicians to SING OUT FOR FREEDOM from corporate greed.
Do not fear BMI and ASCAP. They are 800 pound gorillas who will soon fall from power. The harder they are, the bigger they fall!!! DOWN WITH BMI AND ASCAP!
I have been developing a Past-Lives Parallel-Lives video which provokes long-forgotten memories of past and parallel places, events and people. Sometimes the people are not human and not even bipeds, but you'll always think of yourself and your friends and family as "people" even when they're not.
The Visual Stimulus Training starts at Level 9. You'll need Black Tourmaline Grippers and a specific type of portable DVD player. Sound is carried by the headphones as usual, so you'll be using the ones you've been using in the lower levels.
The VS Training works by showing you sights and sounds of parallel worlds and a variety of time and space "arenas" which will provoke vivid recall of the "hottest" trauma spots in your pathway through an almost countless number of parallel universes.
This will naturally include past lives, parallel lives and even future lives, because unlike your experience in-body, you don't experience time in a linear format unless you're tied to the organic sampling which comes through the human biological machine.
I have a test VS Training system set up in the Grass Valley Center right now, and those who are fortunate enough to be able to come train with me while I'm in the development stages will be the very first to experience this form of Parallel World Training first-hand.
I'm trying to make all the training available without a trainer. The only place I've not been able to do this so far is on Stage I Level 7, Stage 2 Level 7 and Stage 3 Level 7 -- that's written: I.7, 2.7 and 3.7 respectively. Those are the so-called "Checker" levels where you'll be using a very different type of device, one not made by me. I purchase them from a biofeedback company which has distributed half a million such devices.
They work just fine for the job and don't need to be re-invented, although I don't much like the fact that they are not in a single box -- they're spread all over a table when you use them, but I do a simple re-crafting, which some would call a "hack" of the device to place it all in a single box or carrying case.
I can get as many of these devices as we have Level 7 Checkers, so no problem there. The checking procedure is the same for all level 7s on all stages, so there's only one training needed, and I'm relatively certain I can offer that training in a live online class so you can ask questions while we work through it -- and questions there certainly will be.
In very high levels of training, you'll need meteorite grippers crafted around a pair of GAO cores. These are so rare and expensive that I can't make them to send out, but by that time, your Essential Self should be so highly rehabbed that money will no longer be an issue in your life, and a plane flight to the HomeWorld Training Center in Grass Valley will not be a major obstacle.
If you're having trouble maintaining in this treacherous economy, why not try the Prosperity Affirmation Induction? http://tinyurl.com/p2qhwt You can use it with any of the Beta-Blockers. It's especially power-packed when used with a Beacon or a Zone Box and then reinforced by wearing the Prosperity, Black Diode or Brujo Amulet.
Prosperity has more to do with general well-being and abundance of life-force and energies than with monetary affluence, but don't forget that with increased life-force, energetics and a stabilized harmonized energy field where the "Chi" force is balanced creates good conditions for life-games and increased capacity for livelihood.
Most of the results coming from the Beacon Training have little to do with the actual training event.
What mostly happens occurs between times...
Lucid Dreaming is one definite and profound effect of the Beacon Training. Volitional and Waking Dreams are very much a part of the Beacon work, and remembering dreams is also a common report from Beacon users.
Note:Beacon model shown in video is a Super Beacon-
In addition, a radical increase in the number of coincidences seems to be a major noticeable factor in Beacon Training.
Other notable effects include a measurable increase in psychic abilities and in the ability to handle life problems and obstacles.
Watch for these effects; please write me an email with anything of the sort that you notice happening as a result of Beacon Training.
Here is a list of available Zone Box Induction CDs:
1.WORRY--Personal worries, money worries, family issues past issues, stress, job worries, boss issues, coworker issues, sadness, despair, depression, right decisions, nightmares, sea of troubles.
2.SELF-ESTEEM--Courage, confidence, self-value
3.TRUE LOVE--Faithfulness, high communication, harmony, compatibility, congeniality
5.WELLNESS--balanced chi, harmonized chakras, deep levels of peaceful restorative meditation and restful sleep
6.LUCID DREAMING--Deep levels of restorative sleep with lucid dreams and better memory of the dreams, some initiative and volition during dreams which are astral or interdimensional travel
7.PROSPERITY--Abundance, confidence, high spiritual awareness, right decisions, right action, sense of fulfillment, Lucky Path, Infinite Light
8.INNER BEAUTY--Radiant Essential Self shines through material form, fat burner, mirror of radiance, Manifest Being.
9.PSYCHIC SELF-DEFENSE--Freedom from impaction and obstruction resulting from psychic spiritual disembodied sources.
10.SPIRIT GUIDE--Guidance from Above, Angelic Guides, connection with higher levels of Being, contact with Guardian Angel, Messages from Beyond.
BONUS--Relaxation--restful, release of tension, quietude, calmness. This Induction CD comes free with the purchase of the Zone Box. These are the ZONE BOX Inductions available at the present time. They can be ordered on Brane-Power.com. They come in a crystal case with a full-color insert and are priced at $16.97. If you order all 11, you get a discount of 20% and a special premium CD "THE ZEN ZONE".
If the purchaser of a ZONE BOX wishes to upgrade later to a BEACON, the purchase price is fully applicable to the BEACON, which is to say, they receive a $450 discount from the BEACON price and they may keep the ZONE BOX.
IMPORTANT NOTE: The ZONE BOX is by no means a substitute for the BEACON. It does not function in the same way nor is it intended for work in the PuP Soul-Recovery Program. It is merely a way of introducing the concept and usage of Beta-Blocking and Alpha-Theta Inductions. The ZONE BOX is intended for those who are not yet ready to commit to the deeper BEACON spiritual path. In short, it is an entry-level set of inductions with a much lighter-duty meditation focusing and enhancing device.
More than just a few folks have written in saying that I made a mistake in one of the inductions or another...actually, the inductions are written out in script form and then the recording is double-checked against the script, and there aren't any mistakes in the inductions...they're intended to confuse at certain points.
Keep in mind that the Beta-Brain resists change, and tends to get upset about confusing things...in short, the Beta-Brain has tons of issues.
If the Beta-Brain gets upset about the "wrongness" of an induction, don't panic, don't give up and don't worry about the fact that you'll probably feel like stressing about it all. That's totally intentional.
When you play a game -- any game from Monopoly to Poker -- there are bound to be obstructions and times of confusion, stress and most of all, frustration. Without frustration, you'd stop playing the game almost at the start. Frustration is part of every game and should be part of every learning curve, and in my game of Beta-Blocking, it is definitely built in quite deliberately.
If you just cannot stand an induction because there are so many "mistakes" in it, as I said, don't panic. It's a powerful indicator that you need the Frustration Induction first. You can get the Frustration Induction directly from my website- www.brane-power.com Even if you don't get that "wrongness" hit from the inductions, if you suffer from extreme anal-retentive obsessive-compulsive disorder, you might want to give it a whirl.
I can't say that it's the cure, but it certainly will give you a different perspective on the obsessive-compulsive problem you face every day, and in the end, you might just, in spite of yourself and all your internal processes and childhood training, learn to relax that anal sphincter just a little.
Don't forget that the muscles in the anus are almost the same as those around the mouth -- they're two ends of the same tube -- and that if your anal muscles are tense, your mouth muscles will tend to be the same...so here's a way to reduce those horrible facial wrinkles that you might never have thought of!
Quite seriously, stress comes directly from stressing. Sounds obvious, but that simple fact doesn't appear to have made it into Popular Wisdom as of this date.
Stress can cause muscles to contract; not just the muscles you can see, but the internal ones that cause really bad things to happen inside your body. That stress is manageable by the Essential Self, and is part of the WHY of meditation.
Deep Meditation and Affirmation is a powerful key toward mastering the stress of just plain being alive on Planet Earth, and could be a strong ally in learning to get along in parallel worlds and the Afterlife as well.